Archive for the ‘KODT Player Codes Advantage Codes’ Category

These are Copyright © Jolly Blackburn to my knowledge
and are only added to this site to spread the joy of
KODT.

APPLE CORE: Let’s pretend like we are leaving peacefully. Then we
come back and settle the score.

AZTEC SURPRISE: Magic Users, throw some tactical spells on the
situation.

BORROW AN ERASER: The GM is screwing us on experience points.
Let’s trash this adventure.

BATHROOM BREAK: Someone do something to get the GM away from the
table so we can sneak a look at his notes!

BLACK FRISBEE: I’m blind and about to fire or throw a projectile.
Take cover!

BLACK GUARD: Steal the GM’s dice after the game and bring them down
to Weird Pete’s for testing. (Often used when the GM starts rolling
in excess of five crits a session.)

BLACK JELLY BEAN: We need a distraction. Flip the table and
commence brawling.

BLUE DIAMOND WRAP: Let’s ditch the new player and resume the game
later.

BRING ME YER BEST WINE: Let’s start a braawl in the tavern!

BUTTERMILK 5: On my command we waste this monster/NPC by attacking
simultaneously.

CATCH COLD: Agree to an NPC’s demands in order to the advantage and
backstab him later.

CHERRY DELIGHT: I’ll douse this guy with oil. Somebody else set him
ablaze.

CHILI BURRITO: I’m gonna throw a fireball down the next hallway so
hang back.

CHILI CHEESE BURRITO: Push that worthless NPC into the hallway
too.

CHOSEN ONE: Potential fireball backlash alert! Outta the way!
You’ve been forewarned.

DAMAGED GOODS: We’re taking too much damage. Run away.

DISK SPACE: I’m running a statistical analysis on our tactical
options on my laptop. Stall the GM until I get the results.

FINGERNAIL: Kill all available NPCs for XP.

FOURTY TWO: We’re about to learn the meaning of life, in othe words
we’re dealing with a killer GM. Watch your ass!

GREEN BELL: Distract the enemy so that the thief can backstab
him.

HAIRCUT: A warning to the rest of the party by one of the party who
has entered a room ahead of the rest that they need to duck when
they come into the room, or risk losing a few inches in
height.

IS THAT ALL HE”S GOT?: I’m almost out of hit points! Some one toss
me some healing juice.

I SEE YOUR POINT: That counter offer was unacceptable.
Attack!

I THINK I NEED A BIGGER BOX: I wanna catch this guy. He’ll make a
fine henchman.

I’M FEELING MUCH BETTER TODAY: My character’s alignment has been
changed (typically to Chaotic Evil), or my character has been
possessed, or my character is really a doppelganger. A warning to
other players that you are no longer in control of your
character.

JET-LI: Go ballastic, nutso. Kill everything.

KIND HEARTED FOOL: It just got personal. Let’s string up the GM by
his ankles and duct tape his mouth shut.

KUDOS ON THE ADVENTURE, (GM’s name): Hey guys, I think I’ve found a
way to bust this adventure. I’ll leave a message in the bathroom
explaining the details.

LET’S BE NICE TO HIM: This guy has information. Torch to the
groin.

MAGIC MAN: At the city gate, let the bard do the talking.

MORE SODA ANYONE?: Is it just me or is the GM up to
something?

MORE LIGHT: Use torture in the interogation.

NON DAIRY CREAMER: Check all livestock in the area for magical
powers.

PAPER CUP: We’ve got the GM where we want him, but not for long.
Keep the heat on.

PARLEY: Stall til we can get healed, gain an advantage, etc.

PASS THE POTATO CHIPS: Let the NPC’s go in to deal with these
monsters/NPCs and wear them down. Then we’ll go in and mop up and
gather the spoils.

PIG IN A BLANKET: Cover the spellcasterso he has time to finish the
incantation and cast a spell.

PINK FROSTING: Make an excuse to leave the table. We need to
huddle.

POSTAL SERVICE: The GM seems mad. Maybe if we go easy onhim we’ll
get loads of treasure/XPs/etc.

PRICKLY HEAT: Get the oil flasksout and be ready to lite and throw
‘em.

PULL MY FINGER: Thief! Do your thing. We’ll cover you.

PURPLE CAT: Help me steal that magic item and kill the owner.

RED SUNSET (#): Scatter to the four winds! We’ll meet back in the
number of days indicated at our base of operations.

REMEDIAL TRAINING: This player character is annoying as hell. Let’s
WASTE him to teach this player a lesson.

SCHOOL’S OUT: Just agree to anything this guy says. As soon as he’s
finished talking, we kill him.

SNAPPLE WHIP: Somebody block the door so the GM can’t get away.
Then we go for him.

SPAZ THE DUCK: Accidentally knock over the GM’s screen so we can
verify those die results.

SPICY SALSA: I’m wastingthe next NPC who mouths off to me…uh, be
ready to back me up.

SWANKY PAD: Let’s torch this place.

SOUP’S ON: Used by a player who’s character is seperated from the
party and isn’t allowed to convey any information. This phrase
warns the group of imminent danger.

STONE COLD: Argue amongst ourselves in order to stall the GM from
making a call or taking further action against the group.

TAKE THE JUNKER FOR A RIDE: Time to ditch the GM’s adventure plan
and have some fun.

TAKING OUT THE TRASH: A form of gamer-style justice reserved for
those who have brought harm or dishonor to a group or one of its
members.

TALK TO ME: I’m “THIS” close to making next level. We need to stir
up some easy experience points.

TIGER, TIGER, BURNING BRIGHT: Cast a fireball- NOW! Screw the
backlash. We need to take this bad boy out.

THROW RUG: A warning to the rest of the party by one of the party
who has entered a room ahead of the rest that there is a pit trap
in the room.

THROW TINDER ON THE FIRE: Get ready to throw the hirelings for
cannon fodder.

TWISTED TOPPINGS: Order and hide a pizza from the GM.