Archive for the ‘KODT Player Codes Advantage Codes’ Category
These are Copyright © Jolly Blackburn to my knowledge
and are only added to this site to spread the joy of
KODT.
APPLE CORE: Let’s pretend like we are leaving peacefully. Then we
come back and settle the score.
AZTEC SURPRISE: Magic Users, throw some tactical spells on the
situation.
BORROW AN ERASER: The GM is screwing us on experience points.
Let’s trash this adventure.
BATHROOM BREAK: Someone do something to get the GM away from the
table so we can sneak a look at his notes!
BLACK FRISBEE: I’m blind and about to fire or throw a projectile.
Take cover!
BLACK GUARD: Steal the GM’s dice after the game and bring them down
to Weird Pete’s for testing. (Often used when the GM starts rolling
in excess of five crits a session.)
BLACK JELLY BEAN: We need a distraction. Flip the table and
commence brawling.
BLUE DIAMOND WRAP: Let’s ditch the new player and resume the game
later.
BRING ME YER BEST WINE: Let’s start a braawl in the tavern!
BUTTERMILK 5: On my command we waste this monster/NPC by attacking
simultaneously.
CATCH COLD: Agree to an NPC’s demands in order to the advantage and
backstab him later.
CHERRY DELIGHT: I’ll douse this guy with oil. Somebody else set him
ablaze.
CHILI BURRITO: I’m gonna throw a fireball down the next hallway so
hang back.
CHILI CHEESE BURRITO: Push that worthless NPC into the hallway
too.
CHOSEN ONE: Potential fireball backlash alert! Outta the way!
You’ve been forewarned.
DAMAGED GOODS: We’re taking too much damage. Run away.
DISK SPACE: I’m running a statistical analysis on our tactical
options on my laptop. Stall the GM until I get the results.
FINGERNAIL: Kill all available NPCs for XP.
FOURTY TWO: We’re about to learn the meaning of life, in othe words
we’re dealing with a killer GM. Watch your ass!
GREEN BELL: Distract the enemy so that the thief can backstab
him.
HAIRCUT: A warning to the rest of the party by one of the party who
has entered a room ahead of the rest that they need to duck when
they come into the room, or risk losing a few inches in
height.
IS THAT ALL HE”S GOT?: I’m almost out of hit points! Some one toss
me some healing juice.
I SEE YOUR POINT: That counter offer was unacceptable.
Attack!
I THINK I NEED A BIGGER BOX: I wanna catch this guy. He’ll make a
fine henchman.
I’M FEELING MUCH BETTER TODAY: My character’s alignment has been
changed (typically to Chaotic Evil), or my character has been
possessed, or my character is really a doppelganger. A warning to
other players that you are no longer in control of your
character.
JET-LI: Go ballastic, nutso. Kill everything.
KIND HEARTED FOOL: It just got personal. Let’s string up the GM by
his ankles and duct tape his mouth shut.
KUDOS ON THE ADVENTURE, (GM’s name): Hey guys, I think I’ve found a
way to bust this adventure. I’ll leave a message in the bathroom
explaining the details.
LET’S BE NICE TO HIM: This guy has information. Torch to the
groin.
MAGIC MAN: At the city gate, let the bard do the talking.
MORE SODA ANYONE?: Is it just me or is the GM up to
something?
MORE LIGHT: Use torture in the interogation.
NON DAIRY CREAMER: Check all livestock in the area for magical
powers.
PAPER CUP: We’ve got the GM where we want him, but not for long.
Keep the heat on.
PARLEY: Stall til we can get healed, gain an advantage, etc.
PASS THE POTATO CHIPS: Let the NPC’s go in to deal with these
monsters/NPCs and wear them down. Then we’ll go in and mop up and
gather the spoils.
PIG IN A BLANKET: Cover the spellcasterso he has time to finish the
incantation and cast a spell.
PINK FROSTING: Make an excuse to leave the table. We need to
huddle.
POSTAL SERVICE: The GM seems mad. Maybe if we go easy onhim we’ll
get loads of treasure/XPs/etc.
PRICKLY HEAT: Get the oil flasksout and be ready to lite and throw
‘em.
PULL MY FINGER: Thief! Do your thing. We’ll cover you.
PURPLE CAT: Help me steal that magic item and kill the owner.
RED SUNSET (#): Scatter to the four winds! We’ll meet back in the
number of days indicated at our base of operations.
REMEDIAL TRAINING: This player character is annoying as hell. Let’s
WASTE him to teach this player a lesson.
SCHOOL’S OUT: Just agree to anything this guy says. As soon as he’s
finished talking, we kill him.
SNAPPLE WHIP: Somebody block the door so the GM can’t get away.
Then we go for him.
SPAZ THE DUCK: Accidentally knock over the GM’s screen so we can
verify those die results.
SPICY SALSA: I’m wastingthe next NPC who mouths off to me…uh, be
ready to back me up.
SWANKY PAD: Let’s torch this place.
SOUP’S ON: Used by a player who’s character is seperated from the
party and isn’t allowed to convey any information. This phrase
warns the group of imminent danger.
STONE COLD: Argue amongst ourselves in order to stall the GM from
making a call or taking further action against the group.
TAKE THE JUNKER FOR A RIDE: Time to ditch the GM’s adventure plan
and have some fun.
TAKING OUT THE TRASH: A form of gamer-style justice reserved for
those who have brought harm or dishonor to a group or one of its
members.
TALK TO ME: I’m “THIS” close to making next level. We need to stir
up some easy experience points.
TIGER, TIGER, BURNING BRIGHT: Cast a fireball- NOW! Screw the
backlash. We need to take this bad boy out.
THROW RUG: A warning to the rest of the party by one of the party
who has entered a room ahead of the rest that there is a pit trap
in the room.
THROW TINDER ON THE FIRE: Get ready to throw the hirelings for
cannon fodder.
TWISTED TOPPINGS: Order and hide a pizza from the GM.