Archive for the ‘ADnD to Rolemaster Character Conversion’ Category
This is not the only way to do this, but this is the system we use
to convert DND characters over to Rolemaster. We find it works out
easier and quickly gets a character ready to start his or her
career in Rolemaster. In RM we always reroll anything under 66 and
in ADnD we reroll ones.
Converting the Numbers:
| If your ADnD Stat is: | Your RM Temp Stat Is: |
|---|---|
| 20 + | 102 |
| 19 | 101 |
| 18 | 100 |
| 17 | 99 |
| 16 | 98 |
| 15 | 97 |
| 14 | 95 |
| 13 | 94 |
| 12 | 93 |
| 11 | 92 |
| 10 | 90 |
| 9 | 86 |
| 8 | 84 |
| 7 | 80 |
| 6 | 78 |
| 5 | 76 |
| 4 | 72 |
| 3 | 70 |
| 2 | 66 |
| 1 | 65 |
Converting Stats:
| RM Stat | ADnD Stat | Formula |
|---|---|---|
| Con | Con | None |
| Agility | Dex and Strength | Dex+STR/2 |
| SD | Wis | None |
| ME | WIS and INT | WIS+WIS+INT/3 |
| RE | Wis and INT | WIS+INT/2 |
| ST | ST | None |
| QU | Dex | None |
| PR | CHZ | None |
| IN | WIS and INT | WIS+INT/2 |
| EM | INT and CHR | INT+CHR/2 |
How to use this chart:
One stat conversion:
Your character has a strength in ADND of 17. The conversion to RM
stat would be 17 = a temp stat of 99. The RM stat for your strength
is now 99.
Two stat conversion:
Your character needs to have an Reasoning stat in RM. Your
character has an ADnD stat of 12 for Wisdom and 10 for
Intellegence. The formula would be:
the 12 is a percentile of 93, the 10 becomes a 90. To get your new
reasoning stat, you would do: 93 + 90 = 183 / 2= 91.5 rounded up to
92. Your new temp stat for Reasoning is a 92.
Three stat conversion: Your character needs to have a Memory stat
in RM. Your character currently has a 12 in WIS and a 10 in INT.
The formula would be: a DND 12 converts to a 93 to RM, and a 10
becomes a 90. You would do this formula: 93 + 93 + 90 = 276 / 3 =
92. Your Temp RM Stat for Memory is 92.
Next step is to apply bonuses to your new stats from Character Law
or Campaign 1.
Changing over skills:
This is probably the easiest and most time consuming step.
Basically, you look at the skills your DND character has and match
the up with the same or ones equivelent to the skill. If you have 7
levels of tracking in DND, you put down 7 levels of tracking on
your RM skill sheet.
If there are skills you have in DND that you need to add as a skill
in RM, you can easily look up a similar skill and find what stats
it uses for RM.
For instance: you have the DND skill Blade Singing. To convert it
in RM, you write down Blade singing. Since it falls under the sword
weaps category, you would use ST/ST/AG for the stat modfiers.
If you have Bowyer as a skill in ADND, you would look at the skill
closest to it in RM. Write down Bowyer in one of the blank spaces
and use AG/SD as in the fletching skill in RM. Both involve the
creation of Bows and their parts so they would have the same
stats.
We have already had to convert a few DND skills for use with RM and
have the stats already assigned. If you would like to use them,
please look in the RM section under homebrewed rules, converted
skills. If you have any questions about how to use this conversion,
please drop us an email.
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