Archive for the ‘B13 Home Brewed Rules and Skills’ Category

These are © Fantasy Net and Dice Monkeys. You may use them in your campaigns, you may not claim them as yours. You may not sell them, you can link to them so that others may use them


These are in printable text documents.

New General Skills: New skills we have come up with over the years.
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New Bureau Skills: New Bureau skills we have come up with over the years.
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New Extra Legal Skills: New Extra Legal skills we have come up with over the years.
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New Character Creation Rules and Skills: New ways to build your B13 Characters. These are in zip files that contain word documents booklets unless otherwise noted.

  • Profession Packs
    The Profession Skill Packs were originally put forth by William Travis on his website, The Official Bureau 13 Website . We have updated them a bit and expanded upon them. We thought some of the original skill packs were slightly unbalanced while others were lacking in a few skills.

  • New Magical and Psionic Skills and Rules: New Magical and Psionic skills and rules we have come up with and use. These are in zip files that contain word documents booklets unless otherwise noted.

  • Familiars A familiar can be as important to a mage as a clip is to an M-16. The familiar is the mage’s extra eyes, ears, and WKM battery. These are rules on how to create and run familiars both as a PC and a GM.
  • Staves and Wands A wand can be as essential to a mage as lock picks are to a thief, or a rifles scope is to a marksman. These are rules on how to create and using staves and wands for mages.
  • Channeling Rules for adding channeling skills to your character.