Archive for the ‘Bureau 13’ Category

These are zips that contain an MS Word document. If conversion to other format is needed please send an email.


Text based printable Vehicle data sheet This is similar to the printed one, but is easy to add to and modify as needed.


Text based printable Confidential Bureau File This is alot of fun for a player to fill out. This is the form we use
to flesh out our NPCS. GM can add to and modify this document in Word before printing it out and giving it out to his/her players.


Standard Bureau Issue Equipment list To make things easier for my players, I typed this out a while back. I thought I would share it
with other GMS so that they could just hand out the standard issue equipment to their players with out them having to search through the books and write it down.


All of these character sheets are modified versions of the original Bureau character sheets. Character sheets are originally © Richard Tucholka and Tri Tac systems.
These will open in a zip file to make downloading easier for you. The character sheets are in printable .jpg formats.

B13 Character Sheet

The modifications done to this character sheet was adding the Aquired skills and deleting off the weapon chart. We felt that
the Weapon’s chart would be better suited elsewhere since many characters have more then a couple of weapons. We also felt it was important
to have a spot on the main character sheet where the skills are, of the skills the character is actually learning. The use for
Acquired skills can be found in the Home Brewed Rules of this website.


Weapons and Armor Sheet
The modifications done to this character sheet was placing the weapon proficiencies off the main cover sheet and adding them with the armor.
We also were able to make room for more weapons on this sheet then it previously had.


Extra Weapons Sheet
This sheet was created using Richard Tucholka’s weapon table chart. We had characters that had so many weaps, we needed this sheet. There is
room on this page to list up to 8 different weaps.


Vehicle Sheet
This sheet has the body chart, plus another armor chart. Many of our characters use two different types of armor depending on what they are going in to do.
We also put alot of empty space to write in what ever you need. The bottom contains vehicle information for your character’s personal vehicle, be it
some kind of land based or even an air based vehicle.


Bureau 13 and Stalking the Night Fantastic is © 1992 by TriTac Systems and Richard Tucholka
Original characters, images and adventures ©2000 by Fantasy Net, All rights reserved

These are © Fantasy Net and Dice Monkeys. You may use them in your campaigns, you may not claim them as yours. You may not sell them, you can link to them so that others may use them.

These are in zip files that contain word documents booklets unless otherwise noted.

  • Wizard’s Eye/Mind’s Eye
    Wizard’s Eye is a spell that allows a mage to see through an opaque substance. Mind’s Eye is the same spell for Psi users.
  • These are © Fantasy Net and Dice Monkeys. You may use them in your campaigns, you may not claim them as yours. You may not sell them, you can link to them so that others may use them


    These are in printable text documents.

    New General Skills: New skills we have come up with over the years.
    Pages| 1 | 2 |

    New Bureau Skills: New Bureau skills we have come up with over the years.
    Pages |1|

    New Extra Legal Skills: New Extra Legal skills we have come up with over the years.
    Pages |1|


    New Character Creation Rules and Skills: New ways to build your B13 Characters. These are in zip files that contain word documents booklets unless otherwise noted.

  • Profession Packs
    The Profession Skill Packs were originally put forth by William Travis on his website, The Official Bureau 13 Website . We have updated them a bit and expanded upon them. We thought some of the original skill packs were slightly unbalanced while others were lacking in a few skills.

  • New Magical and Psionic Skills and Rules: New Magical and Psionic skills and rules we have come up with and use. These are in zip files that contain word documents booklets unless otherwise noted.

  • Familiars A familiar can be as important to a mage as a clip is to an M-16. The familiar is the mage’s extra eyes, ears, and WKM battery. These are rules on how to create and run familiars both as a PC and a GM.
  • Staves and Wands A wand can be as essential to a mage as lock picks are to a thief, or a rifles scope is to a marksman. These are rules on how to create and using staves and wands for mages.
  • Channeling Rules for adding channeling skills to your character.

  • Hotel Cleveland blows up!

    Hotel Cleveland blows up!

    “As you can see, we had a little mishap at the Hotel Cleveland… It was an accident!!! REALLY!!!!!!!!”— Susan Gomez

    Susan Gomez: Team Leader, Paramedic/Forensics, One woman demolition crew
    Most likely to be heard saying: “It was an accident, I HAVE A LETTER!!!” or “Anyone got more C4 I can borrow?”

    Amber Eagle Feather: Veterinarian, Shaman Priestess
    Most likely to be heard saying: “No, Sir, Susan Gomez is NOT explosive happy…. Where did you ever come up with that idea?”

    Sergeant Samantha "Sam" Murdock: US Navy Seal (Ok, in reality the US Navy is too afraid women will take over so they won’t let them in… IT’S A FANTASY!!!)
    Mostly likely to be heard saying: “Can I kill it now, boss?”

    Flavio Disparte: Doctor, now vampire
    Mostly likely to be heard saying: “Susan, was all that C4 really necessary?”

    Marc Chandler: Military Captian, Fighter Pilot.
    Most likely to be heard saying: “Just blow it up and call it good…”

    Marcus Turnbee: Carpenter.
    Most likely to be heard saying: “Ok, Susan, you’re the boss…”

    Bureau 13 and Stalking the Night Fantastic is © 1992 by TriTac Systems and Richard Tucholka
    Original characters, images and adventures ©2000 – Current by Fantasy Net, All rights reserved

    Race: Hawaiian
    Home: Maui, Hawaii
    Profession: Eskimo Spy,Corporate Espionage Expert
    Level: 7
    Team: Plastique
    Status: Retired
    Played By: Chris

    Bureau 13 and Stalking the Night Fantastic is © 1992 by TriTac Systems and Richard Tucholka
    Original characters, images and adventures ©2000 by Fantasy Net and Dice Monkeys, All rights reserved

    Race: Romanian
    Home: Romania
    Profession: Gypsy, Mage
    Level: 7
    Team: Plastique
    Status: Retired
    Played By: Dawn

    Bureau 13 and Stalking the Night Fantastic is © 1992 by TriTac Systems and Richard Tucholka
    Original characters, images and adventures ©2000 by Fantasy Net and Dice Monkeys, All rights reserved

    Race: White guy
    Home: Unknown
    Profession: Archeologist
    Level: 3
    Team: Plastique
    Status: Deceased
    Played By: Erik

    Bureau 13 and Stalking the Night Fantastic is © 1992 by TriTac Systems and Richard Tucholka
    Original characters, images and adventures ©2000 by Fantasy Net and Dice Monkeys, All rights reserved

    Bureau 13, Stalking the Night Fantastic is a game set in modern
    times. It is a game of supernatural espionage. Similar to both the
    X-Files and Ghostbusters, the players take on the part of an agent
    working for a super secret branch of the government known as Bureau
    13. Your job is to ferret out the supernatural and determine if it
    has a place in the ecosystem of the area. If it does, make sure the
    public doesn’t discover it. If it is harmful, remove it without
    alerting the people around you to it. The Bureau has 5 simple rules
    for its agents to follow:

    1. Don’t get caught
    2. Don’t leave evidence
    3. Use violence only if necessary
    4. Cover your tracks
    5. Make them believe a rational explanation for the bizarre or
    fantastic

    A GM can make the game as dark or as light-hearted as they want to,
    though I have heard that some GM’s consider Bureau 13 to be the
    most violent game with the highest player character attrition rate
    of any game.

    Bureau 13 is owned by Richard Tucholka, the genius behind Tri
    Tac Games.
    He is known as the Grand Guru of Gaming and is well
    known in gaming circles throughout Michigan. Besides being a great
    game designer, he is one heck of a nice guy, probably one of the
    nicest in the industry. Bureau 13 is currently in its third
    edition, though a d20 version is in the works and is due anytime
    now. There is very little difference between the first and third
    editions. The main differences are minor rule tweaks, better
    packaging and progressively better artwork. The cover of the third
    edition was done by none other than Phil Foglio. Modules for other
    horror games can easily be adapted for use with Bureau 13. We
    eagerly await the newest edition. Bureau 13 is an easy to learn
    system and can be made as difficult or as easy as desired. With the
    charts and tables in the book, it can easily be made as realistic
    as the GM wants, or played as a fast-play game. We highly recommend
    this game for both beginners and veterans of roleplaying.